Blood on the Clocktower



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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Aantal spelers
Meer dan 60 minuten Gemiddelde speeltijd
15+ Leeftijd
Engels, taalafhankelijk Taal
Spelbib Hoofdkerk Aanwezig in

This is the retail version of this amazing game. We’ve been waiting more than two years for this amazing social deduction game to be delivered to our stores.

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you…

During a hellish thunderstorm, on the stroke of midnight, there
echoes a bone-chilling scream. The townsfolk rush to investigate and
find the town storyteller murdered, their body impaled on the hands of
the clocktower, blood dripping onto the cobblestones below.

A Demon is on the loose, murdering by night and disguised in human
form by day. Some have scraps of information. Others have abilities that
fight the evil or protect the innocent. But the Demon and its evil
minions are spreading lies to confuse and breed suspicion.

Will the good townsfolk put the puzzle together in time to execute
the true demon and save themselves? Or will evil overrun this once
peaceful village?

Blood on the Clocktower is a bluffing game
enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen
by a Storyteller player who conducts the action and makes crucial

During a ‘day’ phase players socialize openly and whisper privately
to trade knowledge or spread lies, culminating in a player’s execution
if a majority suspects them of being Evil. Of a ‘night’ time, players
close their eyes and are woken one at a time by the Storyteller to
gather information, spread mischief, or kill.

The Storyteller uses the game’s intricate playing pieces to guide
each game, leaving others free to play without a table or board. Players
stay in the thick of the action to the very end even if their
characters are killed, haunting Ravenswood Bluff as ghosts trying to win
from beyond the grave.

If you arrive late to a game, you can enter after it’s started as a
powerful Traveller character with unusual talents and questionable
allegiances. Each character comes with their own special ability and no
two players in a game are ever the same character.

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