Mind MGMT: The Psychic Espionage “Game”
Working from the shadows, Mind MGMT once used its psychically-powered
agents to put a stop to global crises. However, absolute power corrupts
absolutely, and Mind MGMT is now rotting from the inside. To tighten
its iron grip on the world stage, Mind MGMT deploys covert operatives
around the world to recruit other psychically-attuned individuals to
their side. How can this enigmatic organization, hell bent on global
domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has
been compromised and have defected, turning their backs on the
syndicate. They now use their own psychic abilities to prevent Mind MGMT
from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage “Game.”,
one player controls Mind MGMT and must scour the city for new recruits.
They move around on a secret map, trying to visit locations that match
one of their three randomly drawn feature cards. They can also use their
four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind
MGMT before it’s too late! They ask questions to the Recruiter and
deduce their whereabouts from the answers they receive. Rogue agents can
use dry-erase “mental notes” to track all the information they’re
Mind MGMT wins by either collecting twelve recruits or surviving
sixteen turns. The rogue agents can win only be capturing Mind MGMT,
which they do when they believe they’re on the same block as Mind MGMT.