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You are one of the Dream Sheep, the sheep that people count in order
to drift off to Dreamland! Each time you jump the fence, you help your
person fall asleep easier — but the Nightmares that haunt these dreams
threaten a rude awakening…
On a turn in Sheepy Time, you play one of
two cards in your hand to move around the circle, potentially activating
neat effects, while jumping the fence each time you complete a lap to
put yourself in position to earn more points. When refilling your hand,
however, if you draw a Nightmare card, you have to activate the
Nightmare — and if it crosses your path, your human may be scared awake,
which means you’ll earn no points this round. How far do you dare push
your Zzzs to prove you’re the dreamiest sheep of all!
Reserveer Sheepy Time
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