Terraforming Mars Turmoil ENG

35

Uitverkocht

Ontvang een e-mail als het spel terug in stock is

Toevoegen aan verlanglijst
Toevoegen aan verlanglijst
1, 2, 3, 4, 5 Aantal spelers
Meer dan 60 minuten Gemiddelde speeltijd
12+ Leeftijd
Engels, taalafhankelijk Taal
Niet in spelbib Aanwezig in

Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.

The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.
When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating.

Reserveer Terraforming Mars Turmoil ENG

Fout: Contact formulier niet gevonden.