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Long ago, in a beautiful Eastern kingdom, a queen and her people
pleased their Gods by building a mystical pagoda. The pagoda housed the
four Gods and towered strong over the magnificent kingdom. As time
passed, the queen fell ill, and she summoned her people to compete for
her crown. The crown would be passed on to the person who could build
the most pristine garden around the pagoda. The heir would be chosen by
the four Gods themselves.
The goal of Four Gardens is to accumulate
the most points on the score board by completing landscape cards and
finishing sets. Each finished set creates a panoramic view of a garden,
and these sets are called (no surprise) “panoramas”.
Players can finish panoramas by first laying groundwork cards,
acquiring resources by turning the 3D pagoda, and allocating those
resources to satisfy the requirements of each groundwork card. Once
satisfied, a groundwork card becomes a landscape card. Multiple
landscape cards laid in the correct order create a panorama. Each God
has their own satisfaction meter which expresses their goodwill towards
the gardens and their builders. Players try to please the Gods by
completing landscape cards and finishing panoramas.